Friday, August 17, 2012

Exiles - Cyclops

CYCLOPS
AFFILIATIONS
Solo  d10
Buddy  d6
Team  d8

DISTINCTIONS
Cocky Celebrity
Heroic Ambition
Whatever It Takes…

POWER SETS
Optic Beam
    Force Blast        d10
  • SFX:    Area Attack.  Target multiple opponents. For every additional target add a D6 and keep +1 effect die.
  • SFX:    Energy Absorption.  On a successful reaction against an energy-based attack action, convert opponent’s effect die into an Optic Beam stunt or step up Force Blast by +1 until used in an action. Spend 1 PP to use this stunt if opponent’s action succeeded.
  • SFX:    Ricochet.  Step up or double Force Blast die against a single target. Remove highest-rolling die and add an additional die to your total.
  • SFX:    Versatile.  Replace Force Blast die with 2d8 or 3d6 on your next roll.
  • Limit:  Mutant.  Earn 1 PP when affected by mutant-specific Milestones and tech.
SPECIALITIES [You may convert Expert D8 to 2D6, or Master D10 to 2D8 or 3D6]
Combat Expert        d8
Cosmic Expert        d8
Vehicle Expert        d8           
MILESTONES
In Over Your Head
1 XP    when you first use your Energy Absorption SFX.
3 XP    when you first add one of your own stress dice to one of your own action rolls.
10 XP  when you stress out a villain on an action roll not using your Force Blast power die.
Who’s The Man?!
1 XP    when you talk trash to a super villain and the doom pool has at least 2d8 in it.
3 XP    when your refusal to back down when obviously outclassed or overpowered either causes you to take stress or allows one of your allies to gain XP from one of their Milestones.
10 XP  when you publically take full credit for defeating a superior enemy or acknowledge the aid of your allies

HISTORY
Scott Summers was born to be famous. His single father, Christopher Summers, had a successful career as the professional wrestler known as Corsair, and Scott and his younger brother Alex traveled around the world with their father.  All that came to an end when, on one of their trips, their fathers private jet came under attack by a Shi’ar spaceship.
Christopher managed to bring the plane down reasonably safely though he and the boys suffered comparatively minor injuries. When the Shi’ar landed to finish off the wounded family, Scott’s powers manifested and he released a massive blast of concussive force from his eyes, incapacitating the would-be invaders.  Superhumans had been around for almost a century on their Earth and mutants, while uncommon, weren’t subject to any special prejudices.
Upon their rescue and the governments capture of the aliens and their ship, Scott became an instant celebrity and appearances, book deals, and movie offers came rolling in.  Corsair, who’s wrestling career had been cut short by injuries sustained in the crash, became Scott’s manager hired noted psychic and hero trainer Charles Xavier to train Scott in the responsibility of using and controlling his powers effectively.
Now nineteen, Scott is at the height of his popularity, and has been chosen to lead Xavier’s team of superhuman troubleshooters, Charlie’s Angels, on their very first mission. Recently, long range scans of space show a silver, human-sized object on a course to Earth and they’ve been chosen to intercept it. Whatever it is.

PERSONALITY
Scott Summers is a little bit of a jerk and is convinced of his own abilities. He also happens to be a true hero, willing to put himself in harm’s way to help others. From giant monsters to evil mutants, Scott is right in the thick of it and there’s nowhere else he’d rather be.

ABILITIES & RESOURCES
Scott Summers is an alpha-level mutant whose eyes act as apertures to an extra-dimensional source of energy. This energy emits in beam form whenever he chooses but can be filtered safely by ruby quartz lenses. Powerful enough to blast easily through reinforced materials and knock aside heavy vehicles, the beam manifests as concussive force rather than heat or radiation. The visor Summers wears gives him precise control over the beam’s size, intensity, and scatter, though it is not necessary – and he is an expert marksman with his innate attack. Cyclops is immune to the effects of his own blast and the energy powers of his brother Alex, aka Havok.

Friday, August 10, 2012

Exiles - Beast



BEAST

AFFILIATIONS
Solo     d10
Buddy    d8
Team      d6

DISTINCTIONS
Almost Feral
Mysterious Past
Unpredictable

POWER SETS
Savage Bruiser
  Claws                        D8     Enhanced Reflexes    D8
  Enhanced Strength     D8     Godlike Stamina        D12
  Superhuman Senses   D10    
  • SFX:  Berserk.  Borrow a die from the doom pool for an attack action.  At the end of the action return it to the doom pool and step up the returned die by +1.
  • SFX:    Fearsome.  Add d6 and step up effect die by +1 when using Savage Bruiser powers to inflict emotional stress.
  • SFX:    Healing factor.  Spend 1 PP to recover your physical stress and step back your physical trauma by –1.
  • SFX:    Unleashed.  Step up or double any Savage Bruiser power for one action.  If that action fails, add a die to the doom pool equal to the power die you unleashed.
  • Limit:  Mutant.  Earn 1 PP when affected by mutant-specific milestones and tech.
  • Limit:  Mute.  Earn 1 PP when being unable to speak would be disadvantageous.

SPECIALTIES [You my convert Expert D8 to 2d6, or Master D10 to 2d8 or 3d6]
Acrobatic Expert     D8
Combat Master        D10
Covert Expert          D8
Menace Master        D10

MILESTONES
Favored Teammate (Choose one)
1 XP    when you first choose use your buddy affiliation in a conflict.
3 XP    when you inflict stress on a foe who has inflicted stress on your chosen teammate.
10 XP  when you avenge a fallen comrade or take trauma in avenging your comrade’s fall.

Grrrrrrrrrrrrrr…
1 XP    when you first choose to inflict physical stress in a scene.
3 XP    when another hero rebukes you for your violence or you threaten another hero with violence.
10 XP  when you kill someone in front of innocents or recover from your berserker rage in front of innocents without having inflicted trauma on anyone.

HISTORY
Henry McCoy grew up taunted as “Monkey boy” and “Joey bananas” because of his apelike appearance; when he was identified as a mutant, his parents rejected him as well. In his late teens he was recruited by Jean Grey (Marvel Girl) and dubbed Beast, becoming a founding member of Charles Xavier‘s X-Men.

Always intelligent, Henry developed a fascination with genetics, applying his brains to the issue of mutation and corresponding with other scientists on the subject.  One of these scientists was Dr. Kavita Rao, with whom he developed a relationship.  Attending a conference on the subject of human-mutant relations, the conference was attacked by the brotherhood, a cadre of militant mutant supremacists and Henry was near mortally wounded.

In an attempt to save his life, Dr. Rao exposed Henry to an untested mutagenic vapor, which had been discovered to emanate (under certain conditions) from a crystallized mineral found in a remote location.  This mutagen kickstarted Henry’s already impressive recuperative abilities and enabled him to heal himself.  Unfortunately, it also triggered his continued mutation into his current animalistic state.  A mutation that, sadly, robbed Henry of a large portion of his intelligence and his ability to speak in more than grunts and growls.  Dr. Rao returned with Henry to Xavier’s and stayed on in the hopes of restoring the man she loved.

PERSONALITY
Before his additional mutation, Henry McCoy was a bit bookish and fairly serious.  Before his time as an X-Man, he used to joke and wisecrack more to cover up his insecurity he felt as a mutant.  In time, he became a combination of the two - prone to academic musings as well as self-deprecating witticisms and bon mots.  He had developed into a dedicated scientist and a loyal friend, maintaining both human and mutant contacts with equal ease.

Since his change, his bestial nature often asserts itself, and has reverted him to an almost feral state.  His intellect has been greatly lessened and he is more of a wild thing than a human.  He tends to focus on others as friends or threats and will defend his friends with great ferocity.

ABILITIES & RESOURCES
Beast possesses superhuman strength, endurance, speed, and agility.  He is an amazingly agile and able to use his clawed hands and feet to cling to surfaces and climb walls.  He also possesses uncanny stamina and recuperative abilities. This healing factor allows him to recover from terrible wounds, rendering him functionally immune to poisons and diseases, and greatly retarding his aging.  In addition to increasing his already formidable physical abilities, his feral mutation also enhanced his senses to superhuman levels.

Exiles - Colossus


Sorry for the little hiatus folks.  Getting back to this blog has been tricky.  I'm still working on my con scenario and will be running it at Nerd NYC Recess come September.  For now, here is the next Exile.



COLOSSUS

AFFILIATIONS
Solo  D6
Buddy  D8
Team  D10
DISTINCTIONS
Ironclad Loyalty
Mutant Protector
"There Is Always Hope"
POWER SETS
The Bigger They Are…
  Enhanced Stamina             D8     Growth                         D10

  Superhuman Durability     D10    Superhuman Strength    D10
  •  SFX:   Area Attack.  Target multiple opponents. For every additional target add a D6 and keep +1 effect die.
  • SFX:   Get Behind Me.  Spend 1 PP to take physical stress intended for a nearby ally or friend.
  • SFX:   Multi-power.  Use two or more The Bigger They Are… powers in your dice pool, at -1 step for each additional power.
  • SFX:   Pushing Your Limits.  Add a D6 to the Doom Pool to step up or double a The Bigger They Are… power for the for your next roll.
  • Limit:   Conscious Activation.  While stressed out, asleep, or unconscious, shutdown The Bigger They Are…  Recover The Bigger They Are… when you recover that stress or wake up. If you take physical trauma, shutdown The Bigger They Are… until you recover that trauma.
  • Limit:   Huge.  Change any The Bigger They Are… power into a complication to gain 1 PP.  Activate an opportunity or remove the complication to recover that power.
  • Limit:   Mutant.  Earn 1 PP when affected by mutant-specific Milestones and tech.
SPECIALITIES [You may convert Expert D8 to 2D6, or Master D10 to 2D8 or 3D6]
Combat Expert            D8
Menace Expert            D8
Psych Expert               D8

MILESTONES
Last Of The X-Men
1 XP    when you first lead a team including more mutants than non-mutants.
3 XP    when you defeat a foe without any team member becoming stressed out.
10 XP  when you either lead your team to victory over mutant issues or disband them in the face of persecution.

The Harder They Fall
1 XP    when you first use your Get Behind Me SFX.
3 XP    when you allow another hero to talk you out of a dangerougs course of actiony.
10 XP  when you either sacrifice yourself for your allies or fight until you’re the last hero to fall.

HISTORY
Born on the Ust-Ordynski Collective in Russia, Piotr Rasputin grew up a dutiful son and a responsible worker on his family’s farm. His mutant abilities manifested when he rescued his younger sister Illyana from a runaway tractor. Soon after, Charles Xavier recruited him to join the second generation of X-Men, whose first mission was rescuing the previous team from the living island of Krakoa.

His tenure with the X-Men taught Rasputin how to control his powers and introduced him to many good friends and his long-time love, Kitty Pryde. It also pushed him into a life where he has lost many loved ones and discovered uncomfortable truths about his family, his brother, and his homeland.

In his reality, the mutant-killing Legacy Virus never appeared but the mutant population was decimated by the creation of the mutant-hunting robots known as The Sentinels.

After his team was killed by the Sentinel Nimrod and a cadre of dozens of Sentinels, Colossus dedicated his life to the protection of mutantkind and when a corruption of Sentinel programming caused them to target humans as well, Colossus led a team of Earth’s heroes in a massive campaign against the robots.  In the middle of the final push versus Nimrod and The Master Mold, Colossus vanished from his reality to join the world-hopping team known as the Exiles.

PERSONALITY
Piotr Rasputin is a simple and caring soul often forced into violent situations. Before losing his friends and fellow mutants, he was shy, trusting, and somewhat guileless, though capable of tremendous rage when he sees his friends hurt or innocents suffer. He is also selfless, bravely putting himself in harm’s way time and time again to protect those weaker than himself. He prefers to hide his deeper emotions behind a stoic exterior, although his artistic talents provide an outlet for his friends to appreciate.
Given the tumultuous events of the past few years on his Earth, particularly the deaths of his entire team of X-Men at the hands of the mutant hunting Sentinels, he has an even greater appreciation for the fragile joys of love and life. As a result, he has rededicated himself to the protection of mutantkind.

ABILITIES & RESOURCES
Using his mutant gifts, Colossus can grow to massive heights. In this form he possesses superhuman strength and resistance to injury.  Early in his career Piotr could only increase to 15 feet tall, but as his powers matured, this limit disappeared. Years of training with Professor X and the Danger room and with other heroes has made him an effective hand-to-hand combatant, especially at giant size.